Name: Compatiblity Patch for The Elder Council and Unique Landscapes: Fallenleaf Everglade
Version: 1.2
Date: 21/07/2009
Category: Landscape Changes
Requirements: Player-Created MOD(s): The Elder Council, UL - Fallenleaf Everglade
Author: Vorians
Source: http://www.tesnexus.com

Description
===========
A patch to allow everyone to use both The Elder Council and Unique Landscapes Fallenleaf Everglade MODs.
Note that you still need to download The Elder Council and Fallenleaf Everglade separately. Links are available in the Requirements section.

Details
=======
The Elder Council restores the government to Cyrodiil, and revamps the IC palace. It also provides a new city south of Skingrad, called Arenthia. Fallenleaf Everglade introduces a swampy region of wetlands south of Skingrad, and while the city of Arenthia itself is not affected, the road leading to the city gates occupies the same area as the swampland.
Unfortunately, using both mods together results in either total destruction of the swamplands, or a loss of the road leading to Arenthia with many trees floating above the swamp.

This patch ensures that the swamplands remain untouched, and recreates the road to Arenthia between the swamp and the Ayleid Ruin nearby. All floating trees have been moved to once again border the road, and the tiny land tear has been sealed. Two floating rocks have also been grounded, and pathgrids redrawn to match the new road location.

I highly recommend using a program such as Oblivion Mod Manager (OBMM) or Wrye Bash to adjust load order.
My install instructions will assume you are using OBMM or Wrye Bash, but I expect other load-order programs function the same.


Install
=======
1. Copy the .esp file to (install folder)\Oblivion\Data\
2. Start OBMM/Wrye Bash, place a checkmark beside the .esp file.
3. Adjust load order as follows:

TheElderCouncil.esp
xulFallenleafEverglade.esp
TheElderCouncil-FallenleafEverglade patch.esp


Uninstall
=========
1. Start Oblivion Launcher, click Data Files, uncheck the .esp file(s).
2. Delete the .esp file from \Oblivion\Data\


Incompatibility
===============
Should only be incompatible with other MODs which conflict with Fallenleaf Everglade.

Known Issues or Bugs
====================
This patch was built around version 1.4 of The Elder Council. It's possible that Giskard may make more changes to this area in future releases, in which case this patch will need to be updated too.

History
=======

2009/07/21 - Version 1.2 - Updated to fit with Fallenleaf Everglade 1.3 and TEC 2.0.3.
2008/06/10 - Version 1.1 - Updated to accomodate further changes made in The Elder Council.
2008/06/07 - Version 1.0 - Initial release.

Contact
=======
None.

Credits
=======
Thanks to Bethesda for creating Oblivion.
Thanks to DarkOne for providing TESNexus.
Thanks to Aberneth for Fallenleaf Everglade, and the rest of the UL team for so many visual treats to Cyrodiil's landscape.
Thanks to Giskard for creating The Elder Council.


Tools Used
==========
TES Construction Set - http://www.theelderscrolls.com/downloads/updates_utilities.htm
TES4View & Edit - http://www.tesnexus.com/downloads/file.php?id=11536

Links to Required MODs
======================
The Elder Council: http://www.tesnexus.com/downloads/file.php?id=16701
Fallenleaf Everglade: http://www.tesnexus.com/downloads/file.php?id=17562

Licensing/Legal
===============
You can do whatever you want with this mod for personal use. Please do NOT upload this file elsewhere.